Monday, 9 March 2009

SKETCH TWO: prototype

SKETCH TWO: prototype - development

Last week we developed our Sketch Two: Prototype with all the bugs being fixed and simplifying the code based on the previous week. We presented our concept from the research that we gathered, our technical research and iteration, as well as present our prototype. The prototype turned out pretty well. The night before the presentation, I added in Greg's max patch on collision detection which seemed to fix the problem that I was having for a few days. By simplifying his code and only using the one's that was needed for our project, I was able to apply the speed detection code.

SKETCH TWO: Collision Detection patch - Greg

Basically the speed detection has a metro that triggers a bang to input a value of 1. With two input containers, if the user can hit a specific point from point A to point B, within a given mili-second (this is adjustable from the main menu) then the monster (sprite) will "die" from the hit. Once all these elements were set we also implemented the scoring system, which Jinsil informed us to add this section so that our users will have a reason to play this game. With a scoring system, the user can collaborate with another user to get a higher score. But again, this is fun playing with a friend (from my opinion).

SKETCH TWO: Speed Detection patch

With SKETCH TWO: completed, we now move on to SKETCH THREE. Essentially it's a project that incorporates all the concept and practice we have gone through from Sketch One - Two and build on what we already have or start from scratch. Personally I would like to put the two together and see what we can come up with.

SKETCH TWO: MAX MSP Patch - Click here
SKETCH TWO: Presentation - Click here

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